Game Portfolio

Selected game and design projects.

A compact showcase of shipped Steam projects, indie studio work, gameplay engineering, AI behavior systems, narrative implementation, prototypes, and design documentation.

Unity / C# / C++

Developer and designer focused on playable systems.

Archive Scope

Featured work includes Codex: Recall, DuoQ, Richard, [ VOID ], Touhou: 7 Colored Qualia, Too Early for the Stars, Umbral Island, Minnesota Jones, Fox Hunt, and Pipe Wars.

Background

Computer Science (Games) undergraduate work from USC, including rapid prototyping, production cycles, interaction design, and board game design.

Indie Studio

Mame Production

A small independent studio I formed with friends to build fan games and original projects through tight-scoped production cycles.

Too Early for the Stars logo artwork Too Early for the Stars gameplay screenshot
Founder / Developer Unity Small Team Production

Building compact games with fast iteration and clear scope

Mame Production gives me a place to own more of the development process: planning scope with a small team, building gameplay systems, coordinating releases, and carrying projects beyond the first jam build.

Released

Touhou: 7 Colored Qualia

A Windows/macOS Unity fan game made for Touhou Fan Game Jam 16, later expanded into a complete post-jam version with story progression, achievements, and 8 minigames across 8 locations.

  • Jam-to-release production
  • Multi-minigame gameplay structure
  • Story progression and achievement-driven unlocks
Demo Released

Too Early for the Stars

A browser-playable puzzle visual novel demo about Madelyn, a near-future Hong Kong conspiracy, and an all-powerful wish-granter. Released on itch.io for Josei Jam 2026 and Otome Jam 2026.

  • Unity HTML5, Windows, and macOS demo
  • Web-based puzzle and narrative implementation
  • Small-team production through public release

Production Project

Umbral Island

Umbral Island title artwork

Partner with one other person to go through the full production cycle to create one game.

A top-down horror maze crawler where the player explores a night town with limited vision, avoids cultists, solves puzzles, and searches for a way to escape.

Team
2 + 5
Timeline
1 semester
Status
Beta stage
Main Role
Dialogue and interaction framework, 3D modeling and animation, UI/UX
Umbral Island screenshot 1 Umbral Island screenshot 2 Umbral Island screenshot 3 Umbral Island screenshot 4 Umbral Island screenshot 5

System and Board Game Design

Design Projects

A set of short tabletop design exercises focused on prompts, mechanics, iteration, and final rule documentation.

Minnesota Jones board game prototype

3 weeks / Team of 4

Minnesota Jones

Prompt: Design a board game using the classic board game Down the River as prior art.

A jungle adventure game where 4 players race to compete to enter the temple in the center.

3 weeks / Team of 4

Fox Hunt

Prompt: Design a board game with randomly selected mechanics: 1v1 dynamic, auctioning, chase, player as animals.

A card-based grid movement board game where players bid against each other for movement cards before trying to evade or hunt each other.

4 weeks / Team of 4

Pipe Wars

Prompt: Design a board game. No restrictions.

A 4-player physical board game where players play twister with their fingers while trying to fix and maintain leaking water pipes.